Author Archives: Adam

About Adam

Adam is a husband, an explorer of the inexhaustible, and a hunter for unexpected synergies and collaborative potentials. His explorations into RPGs began with DMing D&D, though lately he enjoys mining the potentials of diverse systems, especially Cortex Plus.

DnD-inspired, Story-rich PDQ# Characters

Last time, I introduced the idea of running rules-light D&D-style campaigns using PDQ#. Here is how to easily transpose characters from 4e to PDQ#. If you’ve ever wanted to incorporate thrilling nautical, airship, or mass combat action in 4e, these … Continue reading

Posted in 4e DnD, Gaming, Mechanics | Tagged , , , , | 5 Comments

DnD Light, Story rich with PDQ#

There was some talk on Twitter last week about simplicity and complexity in RPGs, and making 4e D&D accessible to new players. Here’s an option on the simple end of the spectrum. I ran a game of a spin-off vignette … Continue reading

Posted in 4e DnD, Exploration, Gaming, Mechanics | Tagged , , , | 2 Comments

Braving the Depths of the Dice Pool – PDQ#

I finally cracked open my copy of Swashbucklers of the 7 Skies that I came with Diaspora and SotC in an excellently priced bundle during Evil Hat‘s February sale. Pressed for time, I admired the depth, breadth, and tone of the … Continue reading

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Action and Ambitions – Hacking Smallville RPG

I’ve been eager to try hacking Smallville RPG for the anime/manga One Piece to match its distinct style of storytelling (alternating intense emotional engagement between hope and despair, victory and utter defeat). In the process I feel like I may have come very … Continue reading

Posted in CortexPlus, Gaming, Mechanics | Tagged , , , , | 2 Comments

Recap of Recent Musing: X-Com and One Piece

I’ve been pretty busy with some exciting projects lately, so I unfortunately haven’t been blogging in far too long. I aim to get back into it. Here are a couple things that have been consistent on my radar: X-Com and … Continue reading

Posted in CortexPlus, Gaming, X-Com RPG | Tagged , , | 3 Comments

X-Com – One Roll Invasion Pool

I’m very impressed by the One Roll Engine (ORE) developed by Greg Stolze, especially as it has been utilized in Hollowpoint, a game in development by VSCA. I believe a variation of ORE may be just what X-Com needs to … Continue reading

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Words have Meaning, Names have Power

Proper names are poetry in the raw.  Like all poetry they are untranslatable.  ~W.H. Auden Our names are labels, plainly printed on the bottled essence of our past behavior. ~Logan Pearsall Smith People’s fates are simplified by their names.  ~Elias … Continue reading

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Heroic Drive: Attacking Situations Angry-style

What drives the heroes in your RPG? What motivates them, making their blood hot? What allows them to unleash their greatest moments of heroism in the face of danger? Or, in the terms of present discussion: What gets them out … Continue reading

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Simple, Cheap DIY Paper Miniatures

I highly admire when things are excellently done, especially when it has to do with quality DIY projects and game-creation. Tonight I found something that is both these things, and very excellent. I wish I could show you pictures but … Continue reading

Posted in Exploration, Gaming, X-Com RPG | Tagged , , , | 3 Comments

So You Need an Elemental

Here, have 144. Inspired by @claymancers who requested help brainstorming types of elementals, the following list of 144 types came from my mind and others on Twitter. Some are ridiculous but even the ridiculous can serve to inspire other good … Continue reading

Posted in Exploration, Gaming | Tagged , , , | 1 Comment