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Category Archives: 4e DnD
Improv Essentials: My 0-prep 4e DnD Toolkit
In case others may find it useful, I want to share the toolkit I use for running nearly zero-prep, low-maintenance yet rich and engaging games of 4e DnD. When I began running 4e games, I meticulously prepared for hundreds of … Continue reading
The Fierce and the Furry: Playing a Squirrel in DnD
Sounds pretty crazy, right? Or a whole lot of furry fun. One of my regular DnD players honestly wants to play a squirrel adventurer. In his case, I think it’s a perfect option. Since he may actually use it, I … Continue reading
DnD without Hit Points, Damage without Math (Part 3)
This is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here. ~ Haze I know, it’s been 3 weeks since my last … Continue reading
DnD without Hit Points, Damage without Math (Part 2)
This is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here. ~ Haze In my previous post I left a veritable throng of questions … Continue reading
DnD without Hit Points, Damage without Math (Part 1)
I’m pleased to introduce the first post by our new contributor Haze. Watch as he develops some exciting ideas for 4e DnD that match the direction of this blog. I hope you benefit from his musings as much as I … Continue reading
Skinning My First 4e Party: Converting DnD characters to PDQ#
I apologize that this has been a while coming, but here are some sample 4e D&D characters converted into PDQ# format and ready for story-rich, rules-light adventuring. If you like airships and especially if you like Eberron, Swashbucklers of the … Continue reading
DnD-inspired, Story-rich PDQ# Characters
Last time, I introduced the idea of running rules-light D&D-style campaigns using PDQ#. Here is how to easily transpose characters from 4e to PDQ#. If you’ve ever wanted to incorporate thrilling nautical, airship, or mass combat action in 4e, these … Continue reading