Category Archives: Mechanics

Sword & Sorcery Heroic Roleplaying – Part 2 of 3

In Part One of this hack for Marvel Heroic Roleplaying, we covered replacing Affiliations with Means, adjusting the meaning of die ratings and power sets for allowing you to embrace the Sword & Sorcery genre with Cortex Plus. Here in Part Two of … Continue reading

Posted in CortexPlus, Gaming, Marvel Heroic Roleplaying, Mechanics, Sword & Sorcery Heroic Roleplaying | Tagged , , , , , , , , | 3 Comments

Making the Most of Vehicles in Marvel Heroic Roleplaying

I don’t read reviews of things I already like, and I like Marvel Heroic Roleplaying a lot already. However, I’ve heard that some reviewers are saying vehicles might be difficult to model in the game. In fact, vehicles are very easy … Continue reading

Posted in CortexPlus, Gaming, Marvel Heroic Roleplaying, Mechanics, Tips & Resources | Tagged , , , , | 8 Comments

Sword & Sorcery Heroic Roleplaying – Part 1 of 3

For the second day in a row, I am overjoyed to welcome yet another robust, creative mind as contributor for Exploring Infinity: Dain Lybarger (@DainXB) has earned my respect and high regard for his imagination, writing, fascinating areas of expertise beyond my usual … Continue reading

Posted in CortexPlus, Gaming, Marvel Heroic Roleplaying, Mechanics, Sword & Sorcery Heroic Roleplaying | Tagged , , , , , , | 11 Comments

Marvel Heroic Roleplaying – Knockback & Chases

I am pleased to welcome Dave Thomas—Grimmshade on Twitter and rpg.net—as the newest contributor to Exploring Infinity. If you haven’t seen his contributions on rpg.net, Im’ glad to say he’s overflowing with excellent ideas and resources especially for MWP’s Marvel Heroic Roleplaying. … Continue reading

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Digging Into Infinity – Part 3: New Dungeon-ville Racial Heritages

I’ve been exploring running a game of relationship drama set in my core group’s fantasy universe. I hope it’ll allow us a more intimate appreciation for the social structures in a new era that the group’s epic level 4e DnD … Continue reading

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Building a Better Labyrinth – A Maze Mechanic Idea

I’m of an age for whom most adventure gaming on the computer was of the text-based variety. A particularly large portion of these games seemed to feature some variation of a maze at some point and looking back on it … Continue reading

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Mechanics Musings – As Tiers Go By

Mechanics Musings will (potentially) be a new, infrequent series of posts where I throw around a few thoughts on various game mechanics and see where they go.  Today’s post was mostly inspired by the articles discussing skills hosted on the … Continue reading

Posted in 4e DnD, Exploration, Gaming, Mechanics | Tagged , , , , , , | 1 Comment

Leveragin’ the Black – Gettin’ Things Rollin’

We’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets.  But how to approach the actual game play itself?  How does the GM … Continue reading

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Leveragin’ the Black – Quite the Experience

Characters need to grow and mature over time, else the drama has less impact, and in the case of a roleplaying game, players don’t get any new “toys” to play with.  So for this post of Serenity Plus, lets look … Continue reading

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DnD without Hit Points, Damage without Math (Part 3)

This is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here.  ~ Haze I know, it’s been 3 weeks since my last … Continue reading

Posted in 4e DnD, Gaming, Mechanics | Tagged , , , , | 14 Comments