Category Archives: Mechanics

Leveragin’ the Black – Challengin’ Beliefs and Appealin’ to Ideals

So, we have our Values for our Serenity Plus game, but how do we use them to achieve our goals, not to mention, how do we use our opponent’s beliefs against them?  How about when our characters need to go … Continue reading

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Leveragin’ the Black – The Value of a Man

The value of a man resides in what he gives and not in what he is capable of receiving. – Albert Einstein As mentioned back in the post Rollin’ Roles into Stylin’s, the themes we are concentrating on as our … Continue reading

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Leveragin’ the Black – Stylin’ and Refinin’ the Crew

We’ve now looked at the first of our new mechanics for a Cortex Plus version of Serenity: Stlyin’s and Refinements.  This time, we’ll apply these new ideas to the crew of the Serenity herself and have a look at one way … Continue reading

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DnD without Hit Points, Damage without Math (Part 2)

This is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here.  ~ Haze In my previous post I left a veritable throng of questions … Continue reading

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DnD without Hit Points, Damage without Math (Part 1)

I’m pleased to introduce the first post by our new contributor Haze. Watch as he develops some exciting ideas for 4e DnD that match the direction of this blog. I hope you benefit from his musings as much as I … Continue reading

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Leveragin’ the Black – A Touch of Refinement

Last time we had a new type of attribute for our Cortex Plus version of Serenity, but on their own, they don’t quite cover the range of the crew from the show.  As it stood, Wash was as good at … Continue reading

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Leveragin’ the Black – Rollin’ Roles into Stylin’s

I originally came up with this idea on Eldritch Fire’s blog (now relocated to efpress.net) where he was working up his own conversion of the Cortex Plus rules for Firefly/Serenity.  Credit where it’s due: without EF’s post, I highly doubt … Continue reading

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DnD-inspired, Story-rich PDQ# Characters

Last time, I introduced the idea of running rules-light D&D-style campaigns using PDQ#. Here is how to easily transpose characters from 4e to PDQ#. If you’ve ever wanted to incorporate thrilling nautical, airship, or mass combat action in 4e, these … Continue reading

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DnD Light, Story rich with PDQ#

There was some talk on Twitter last week about simplicity and complexity in RPGs, and making 4e D&D accessible to new players. Here’s an option on the simple end of the spectrum. I ran a game of a spin-off vignette … Continue reading

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United We Stand – Teaming Up in Cortex Plus, Part 2

In part one we looked at how the various Cortex Plus rules released so far have handled the mechanics of two or more characters cooperating on a task.  Now, I’d like to explore a third way between the two. I must honest: … Continue reading

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