Category Archives: X-Com RPG

Recap of Recent Musing: X-Com and One Piece

I’ve been pretty busy with some exciting projects lately, so I unfortunately haven’t been blogging in far too long. I aim to get back into it. Here are a couple things that have been consistent on my radar: X-Com and … Continue reading

Posted in CortexPlus, Gaming, X-Com RPG | Tagged , , | 3 Comments

X-Com – One Roll Invasion Pool

I’m very impressed by the One Roll Engine (ORE) developed by Greg Stolze, especially as it has been utilized in Hollowpoint, a game in development by VSCA. I believe a variation of ORE may be just what X-Com needs to … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | Leave a comment

Simple, Cheap DIY Paper Miniatures

I highly admire when things are excellently done, especially when it has to do with quality DIY projects and game-creation. Tonight I found something that is both these things, and very excellent. I wish I could show you pictures but … Continue reading

Posted in Exploration, Gaming, X-Com RPG | Tagged , , , | 3 Comments

X-Com RPG – Mayhem and Madness: Injury and Morale

After focusing on creating and cultivating your precious troopers last time, this post is about making their lives miserable through terror, panic, and the effects of devastatingly and unfairly lethal firepower from beyond. Much of this material is inspired by … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | Leave a comment

X-Com RPG – Character Generation: Making the Grunts Matter

Now that more of the big picture of the game is semi-nailed down, we can re-visit soldiers and their missions with much more clarity. Since they use their commanders’ Role stats, each soldier doesn’t need a lot of additional detail, … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , | 5 Comments

X-Com RPG – Research: Embracing an Infinite Tech Tree

NOTE: I’ve added some links and images of a new X-Com remake to the X-Com article Index. Take a look if you’re interested in playing video game versions of what’s happening here. Last time, I ended by encouraging X-Com GMs … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | 7 Comments

X-Com RPG – Game Structure: Campaign Considerations

Prepping an X-Com Game Some preparations are required from GMs both for new X-Com RPG sessions as well as entire campaigns, but not as much as one may think, and often just the fun parts. Generating Unique Threats GM Jack … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | 2 Comments

A Cortex Plus Primer

In my X-Com RPG posts, I’ve been assuming a certain knowledge of CortexPlus from my readers. For those unfamiliar with the system, here is a quick primer which I hope contains all you need to understand what I’m doing with … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , | 4 Comments

X-Com RPG – Game Structure: Play Progression

Play Progression Having established that players will make all game decisions from the perspective of their Commanders, how will the game actually play out? Summary of X-Com’s ‘Zoom Levels’ Here again are the game’s three zoom levels, where we left … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | 1 Comment

X-Com RPG – Game Structure: So How Does this Work?

I’ve given a smattering of mechanics covering various parts of X-Com RPG, but I’ve left a lot of holes. So, as far as an overview, how would this game actually play out? This game is very, very far from being … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , , | 4 Comments