Category Archives: X-Com RPG

X-Com RPG – Beyond Combat: Running the Organization

Today we’re diving deep into the workings of this extensive organization. I hope you enjoy the ride.  I’m quickly getting to the point where I need to compile all this info into a single well-organized resource for easy consumption.  We’ll … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , , | 4 Comments

X-Com RPG – Design Decisions: Building Tension with Time

Collaboration: Strength in Numbers In X-Com, soldiers die a lot. Those that don’t die get better, but then when they die it’s just all the more loss for you.  All that to say, there’s strength in numbers and soldiers only … Continue reading

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X-Com RPG – Drop-Team Gameplay (with Video)

Exploring X-Com Gameplay Today’s post continues the Exploration from yesterday of trying to capture that the particularly moving ambiance and ooh-ooh special feeling of perhaps the best video game ever made, X-Com: UFO: Enemy Unknown by possibly taking cues from CortexPlus … Continue reading

Posted in CortexPlus, Gaming, Mechanics, X-Com RPG | Tagged , , , , | 4 Comments

Stories that Shape Us: Vulnerable Heroes – X-Com RPG

X-COM – UFO: Enemy Unknown and its sequels from the early 90’s are often hailed as one of the best video games ever made. I only played the original, just a few years ago and loved it.  I never got … Continue reading

Posted in CortexPlus, Exploration, Gaming, Mechanics, Story, X-Com RPG | Tagged , , , , , , | 7 Comments