Tag Archives: Leverage

Leveragin’ the Black – Stattin’ the ‘Verse

We’ve covered what dice the players roll for their characters, from the assignment of their statistics to covering which dice to roll and when.  But what about the GM: what dice does the GM roll in opposition to those rolled … Continue reading

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Leveragin’ the Black – Gettin’ to the Point

Fate is a fickle mistress (that’s Fate, not FATE; I refrain from hazarding a guess as to the gender of the RPG) and were the success or failure of the PCs totally in the hands of the dice, we might … Continue reading

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Leveragin’ the Black – Gettin’ Things Rollin’

We’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets.  But how to approach the actual game play itself?  How does the GM … Continue reading

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Leveragin’ the Black – Quite the Experience

Characters need to grow and mature over time, else the drama has less impact, and in the case of a roleplaying game, players don’t get any new “toys” to play with.  So for this post of Serenity Plus, lets look … Continue reading

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Leveragin’ the Black – Making the Distinction

As mentioned last time, Distinctions in Serenity Plus are largely based on the structure found within Smallville, but with a number of tweaks, making them almost like feat trees, for those familiar with D&D and D20.  We’ll undoubtedly want some … Continue reading

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Leveragin’ the Black – Aspects, Resources, and Distinctions

We now have our main attribute pairing for Serenity Plus: Stylin’s and Values. On their own, however, these don’t paint the complete portrait of our characters.  We need a bit more rounding out of their personality with Aspects, Resources, and Distinctions.

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United We Stand – Teaming Up in Cortex Plus, Part 2

In part one we looked at how the various Cortex Plus rules released so far have handled the mechanics of two or more characters cooperating on a task.  Now, I’d like to explore a third way between the two. I must honest: … Continue reading

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United We Stand – Teaming Up in Cortex Plus, Part 1

Inspired by the collaboration taking place between Adam and myself, I am going to take a look at the cooperation mechanics in Cortex Plus.  It’s little surprise that most roleplaying games have some rules covering this area: it is a … Continue reading

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Cortex Plus – “Should I add a new Role?”

I am very pleased to introduce the first post by a new contributor Craggle. He has a keen mind for hacking design and ideas that excite me, so I hope you benefit from his musings as much as I do. … Continue reading

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Vitality as Charisma?

Dave “the Game” Chalker wrote up a wonderful play summary of his first time running a game of Leverage the role-playing game. I really enjoy reading actual play reports, especially for games I’m already interested in. I’m glad his experience … Continue reading

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