Tag Archives: Role-playing game

Mechanics Musings – As Tiers Go By

Mechanics Musings will (potentially) be a new, infrequent series of posts where I throw around a few thoughts on various game mechanics and see where they go.  Today’s post was mostly inspired by the articles discussing skills hosted on the … Continue reading

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Leveragin’ the Black – Stressin’ the Story

Rob Donoghue introduced an idea on his blog using Stress tracks for tracking ideas other than “wounds,” such as Insanity for a game of eldritch horrors, or an Enemy Alertness track shared by the players for stealth situations.  I’ve really taken … Continue reading

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Leveragin’ the Black – Stressin’ The Rules

One of the innovative ideas that the Smallville RPG brought to the table was to have five categories of Stress that characters could suffer from: Afraid, Angry, Exhausted, Insecure, and Injured.  For Serenity Plus, each character also has five Stress … Continue reading

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Leveragin’ the Black – Stattin’ the ‘Verse

We’ve covered what dice the players roll for their characters, from the assignment of their statistics to covering which dice to roll and when.  But what about the GM: what dice does the GM roll in opposition to those rolled … Continue reading

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Leveragin’ the Black – Gettin’ to the Point

Fate is a fickle mistress (that’s Fate, not FATE; I refrain from hazarding a guess as to the gender of the RPG) and were the success or failure of the PCs totally in the hands of the dice, we might … Continue reading

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Leveragin’ the Black – Gettin’ Things Rollin’

We’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets.  But how to approach the actual game play itself?  How does the GM … Continue reading

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No Luck Atoll – a Fiasco Playset

A while back, a post on RPG.net gave me the inclination to play a Gilligan’s Island themed playset for Bully Pulpit Games‘ Fiasco, but I was unable to locate anything that seemed to fit the bill.  Obviously, the only answer … Continue reading

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Leveragin’ the Black – Making the Distinction

As mentioned last time, Distinctions in Serenity Plus are largely based on the structure found within Smallville, but with a number of tweaks, making them almost like feat trees, for those familiar with D&D and D20.  We’ll undoubtedly want some … Continue reading

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Leveragin’ the Black – Challengin’ Beliefs and Appealin’ to Ideals

So, we have our Values for our Serenity Plus game, but how do we use them to achieve our goals, not to mention, how do we use our opponent’s beliefs against them?  How about when our characters need to go … Continue reading

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Leveragin’ the Black – The Value of a Man

The value of a man resides in what he gives and not in what he is capable of receiving. – Albert Einstein As mentioned back in the post Rollin’ Roles into Stylin’s, the themes we are concentrating on as our … Continue reading

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