Tag Archives: rpg

The Gang’s All Here – G.I. Joe

Introduction In my previous The Gang’s All Here article, I presented the infamous reprobates of the terrorist organization known as Cobra for use in your Marvel Heroic Roleplaying game. In this installment, let’s look at their opposition, the highly trained special mission … Continue reading

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Action Scenes – Night of the Lizard!

Introduction We’ve seen vengeful moloids assault the surface world, a classic bank robbery by Doctor Octopus, and a mile-high ninja assault. This time, the heroes face a scaly threat in the city’s sewers. Spider Man villains are my favorite Marvel villains, and The Lizard is … Continue reading

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Heroic Locations – The Danger Room

The Danger Room is a widely versatile training facility used by the X-Men. Controlled from a booth, either by an operator or by the computer AI, the room simulates scenarios, obstacles, traps, complications, enemies, and weapons to test the X-Men … Continue reading

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Expanding Fantasy Heroic Roleplaying: A D&D 4e Hack for Marvel Heroic Roleplaying

Dave “The Game” Chalker recently made an excellent foray into a 4e D&D fantasy hack for Marvel Heroic Roleplaying. Simple, elegant, and iconic hacks like this really show how well and how easily Cortex Plus adapts to diverse genre and source … Continue reading

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Digging into Infinity: My Explorations of Late

I apologize for the infrequency of my posts lately. Craig Payne has offered some truly great work in the meantime, but I’m eager to return to a regular pace of my own posting. So where have I been? Aside from … Continue reading

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Building a Better Labyrinth – A Maze Mechanic Idea

I’m of an age for whom most adventure gaming on the computer was of the text-based variety. A particularly large portion of these games seemed to feature some variation of a maze at some point and looking back on it … Continue reading

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Mechanics Musings – As Tiers Go By

Mechanics Musings will (potentially) be a new, infrequent series of posts where I throw around a few thoughts on various game mechanics and see where they go.  Today’s post was mostly inspired by the articles discussing skills hosted on the … Continue reading

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Leveragin’ the Black – Gettin’ Things Rollin’

We’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets.  But how to approach the actual game play itself?  How does the GM … Continue reading

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DnD without Hit Points, Damage without Math (Part 3)

This is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here.  ~ Haze I know, it’s been 3 weeks since my last … Continue reading

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DnD without Hit Points, Damage without Math (Part 2)

This is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here.  ~ Haze In my previous post I left a veritable throng of questions … Continue reading

Posted in 4e DnD, Gaming, Mechanics | Tagged , , , | 8 Comments