Tag Archives: Smallville

Digging Into Infinity – Part 3: New Dungeon-ville Racial Heritages

I’ve been exploring running a game of relationship drama set in my core group’s fantasy universe. I hope it’ll allow us a more intimate appreciation for the social structures in a new era that the group’s epic level 4e DnD … Continue reading

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Digging Into Infinity – Part 2: Taking 4e DnD in New Directions

Last time I explored the breadth of my recent gaming experiences. I expect I’ll be writing a lot in coming days about my terrific experiences lately with Marvel Heroic Roleplaying both for supers and non-supers games. Throughout it all, however, my core group … Continue reading

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Potter-ville – House Rules, part 1

Every version of Cortex Plus does such a tremendous job of capturing the feel of the licenses, from mechanics simulating literary and dramatic devices through to the naming structures and conventions.  For Harry Potter, we have the four Houses of … Continue reading

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Digging into Infinity: My Explorations of Late

I apologize for the infrequency of my posts lately. Craig Payne has offered some truly great work in the meantime, but I’m eager to return to a regular pace of my own posting. So where have I been? Aside from … Continue reading

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Small Spells – A Discussion of Scope for “Potter-ville”

From small spells do mighty enchanters grow. So Harry Potter was the winner of the recent poll I held deciding on the next Cortex Plus project (although it was tied with Battlestar at one point, so that may well be … Continue reading

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Leveragin’ the Black – Gettin’ to the Point

Fate is a fickle mistress (that’s Fate, not FATE; I refrain from hazarding a guess as to the gender of the RPG) and were the success or failure of the PCs totally in the hands of the dice, we might … Continue reading

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Leveragin’ the Black – Gettin’ Things Rollin’

We’ve now got our characters for our Serenity Plus game, with their Stylin‘s, their Refinements, their Values, and the rest of the attributes rounding out their sheets.  But how to approach the actual game play itself?  How does the GM … Continue reading

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Leveragin’ the Black – Making the Distinction

As mentioned last time, Distinctions in Serenity Plus are largely based on the structure found within Smallville, but with a number of tweaks, making them almost like feat trees, for those familiar with D&D and D20.  We’ll undoubtedly want some … Continue reading

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Leveragin’ the Black – Aspects, Resources, and Distinctions

We now have our main attribute pairing for Serenity Plus: Stylin’s and Values. On their own, however, these don’t paint the complete portrait of our characters.  We need a bit more rounding out of their personality with Aspects, Resources, and Distinctions.

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Leveragin’ the Black – Challengin’ Beliefs and Appealin’ to Ideals

So, we have our Values for our Serenity Plus game, but how do we use them to achieve our goals, not to mention, how do we use our opponent’s beliefs against them?  How about when our characters need to go … Continue reading

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