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Author Archives: Haze
DnD without Hit Points, Damage without Math (Part 3)
This is part 3 of 3 in a series discussing an alternate way to track damage in 4e DnD. You can find Part 1 here and part 2 here. ~ Haze I know, it’s been 3 weeks since my last … Continue reading
DnD without Hit Points, Damage without Math (Part 2)
This is part 2 of a series discussing an alternate way of tracking damage in 4e DnD. You can find Part 1 here, and Part 3 here. ~ Haze In my previous post I left a veritable throng of questions … Continue reading
DnD without Hit Points, Damage without Math (Part 1)
I’m pleased to introduce the first post by our new contributor Haze. Watch as he develops some exciting ideas for 4e DnD that match the direction of this blog. I hope you benefit from his musings as much as I … Continue reading